100-Level Courses
CSANM 150 : Introduction to Three-Dimensional Computer Graphics.
(1.5:1.5:1.5)(Credit Hours:Lecture Hours:Lab Hours)| WHEN TAUGHT: | Fall Blk 1, Blk 2; Winter Blk 1, Blk 2; Spring |
| DESCRIPTION:  | Fundamentals of modeling, texturing, lighting, and rendering used in exploring principles and elements of three-dimensional design. |
200-Level Courses
CSANM 250 : Intermediate Three-Dimensional Computer Graphics.
(2:4:0)(Credit Hours:Lecture Hours:Lab Hours)| WHEN TAUGHT: | Fall |
| DESCRIPTION:  | Fundaments of building three-dimensional computer models and setting up model rigs for mobility. |
| NOTE: | Course changed to CSAnm 250 beginning Fall 2012. |
CSANM 252 : Introduction to Three-Dimensional Animation.
(3:3:3)(Credit Hours:Lecture Hours:Lab Hours)| WHEN TAUGHT: | Winter |
| PREREQUISITE: | STANM 250 |
| DESCRIPTION:  | Foundational principles and techniques of three-dimensional animation, including timing and pacing, character setup, and dynamics. |
| NOTE: | Course changed to CSAnm 252 beginning Fall 2012. |
300-Level Courses
CSANM 350 : Character Animation in 3D.
(3:3:3)(Credit Hours:Lecture Hours:Lab Hours)| WHEN TAUGHT: | Fall |
| PREREQUISITE: | STANM 252 |
| DESCRIPTION:  | Three-dimensional character animation applying traditional animation principles. |
| NOTE: | Course changed to CSAnm 350 beginning Fall 2012. |
CSANM 351R : Lighting for Three-Dimensional Graphics.
(3:3:3)(Credit Hours:Lecture Hours:Lab Hours)| WHEN TAUGHT: | Winter |
| DESCRIPTION:  | Developing lighting and color, and the compiling of the various elements for final images for use in three-dimensional applications. |
| NOTE: | Course changed to CSAnm 351R beginning Fall 2012. |
CSANM 354 : Shader Programming.
(3:3:3)(Credit Hours:Lecture Hours:Lab Hours)| WHEN TAUGHT: | Fall |
| DESCRIPTION:  | Shading and rendering techniques for the attainment of desired visual effects: use of shading languages for the realization of both photorealistic and non-photorealistic imaging. |
| NOTE: | Course changed to CSAnm 354 beginning Fall 2012. |
CSANM 355 : Photography for Animation.
(3:3:3)(Credit Hours:Lecture Hours:Lab Hours)| WHEN TAUGHT: | Spring |
| DESCRIPTION:  | Layout, references, camera technology and terminology, application of composition, lighting, and core art skills emphasized. |
| NOTE: | Course changed to CSAnm 355 beginning Fall 2012. |
CSANM 358 : Scripting for Animation.
(3:3:3)(Credit Hours:Lecture Hours:Lab Hours)| WHEN TAUGHT: | Winter |
| DESCRIPTION:  | Developing basic scripting skills to procedurally build intricate systems of models, rigs, and animation. Students learn how to reduce manual hours and efficiently create simple to complex effects. |
| NOTE: | Course changed to CSAnm 358 beginning Fall 2012. |
400-Level Courses
CSANM 450R : Advanced Senior Film Production 1.
(3:3:3)(Credit Hours:Lecture Hours:Lab Hours)| WHEN TAUGHT: | Fall |
| DESCRIPTION:  | In-depth experiences creating computer animations and visual effects. Senior film front-end development and introduction to full animation production. |
| NOTE: | Course changed to CSAnm 450 beginning Fall 2012. |
CSANM 452R : Advanced Senior Film Production 2.
(3:3:3)(Credit Hours:Lecture Hours:Lab Hours)| WHEN TAUGHT: | Winter |
| DESCRIPTION:  | Portfolio development based on advanced animation/design projects. Senior film production and post production. |
| NOTE: | Course changed to CSAnm 452R beginning Fall 2012. |
CSANM 453R : Special Topics in Advanced Graphics.
(3:3:3)(Credit Hours:Lecture Hours:Lab Hours)| WHEN TAUGHT: | Fall |
| DESCRIPTION:  | Researching new technologies in animation and visualization. Topics might include real-time technologies, three-dimensional data acquisition, performance capture, or new entertainment platforms. |
| NOTE: | Course changed to CSAnm 453R beginning Fall 2012. |
CSANM 454 : Advanced Shading.
(3:3:3)(Credit Hours:Lecture Hours:Lab Hours)| WHEN TAUGHT: | Fall |
| DESCRIPTION:  | Advanced shading, rendering, and lighting methods for creating virtual scenes that emphasize story and innovatively meet an art director's vision through traditional and procedural methods. |
| NOTE: | Course changed to CSAnm 454 beginning Fall 2012. |
CSANM 458 : Three-Dimensional Visual Effects.
(1.5:1.5:1.5)(Credit Hours:Lecture Hours:Lab Hours)| WHEN TAUGHT: | Winter Blk 2 |
| DESCRIPTION:  | Exploring procedural and three-dimensional animation methods to create realistic special effects. Applying a large spectrum of animation principles to integrate their effects aesthetically and convincingly into a live action or animated environment. |
| NOTE: | Course changed to CSAnm 458 beginning Fall 2012. |
CSANM 459R : Advanced Animation Technology.
(1.5:1.5:1.5)(Credit Hours:Lecture Hours:Lab Hours)| WHEN TAUGHT: | Winter |
| DESCRIPTION:  | Meeting a variety of complex visual production demands by combining technical ingenuity with artistic creativity. Crafting directable tools with artistic flexibility and using them to create visuals for the production's story. |
| NOTE: | Course changed to CSAnm 459R beginning Fall 2012. |
CSANM 497R : BFA Final Project.
(1-3:Arr:Arr)(Credit Hours:Lecture Hours:Lab Hours)| PREREQUISITE: | BFA advisor's consent. |
| DESCRIPTION:  | Advanced individual project with minimum guidance, showing high degree of competence within chosen major. |
| NOTE: | Course changed to CSAnm 497R beginning Fall 2012. |